JOB OFFERS

JOB OFFERS

Technical Director

Color artist

Character Artist

3D Set Modeling Artist

Lighting Artist

Compositing Artist

Rig Artist

3D Senior Animators

Production Assistant

Houdini FX Artist

Houdini FX Supervisor

Matte-Painting Artist

3D Senior Animators

We are looking for experienced 3D Senior Animators to work on the upcoming 3D feature film “Stitch Head”.

FDI Hiring Fab16

Responsibilities

-Work from animatic to create animation shots as assigned by lead, animate characters and props in accordance with supervisor guidance

-Meet deadlines and animation quality agreed for the project

-Demonstrate versatility in character animation and acting skills

-Provide constructive rigging feedback to Animation lead

-Able to meet deadline requirements in accordance to quality and style expectations

-Work closely with the Animation Lead, providing feedback and communicating challenges while collaborating with teams as needed

Requirements

-Previous industry experience in at least two animation features

-Portfolio showcasing latest animation work

-Professional working knowledge of Maya

-Good knowledge of body dynamics and anatomy

-Strong understanding of the principles of animation, lip-sync, and camera composition

-Be comfortable with the Linux / Unix environment

-Proficient in English or in French (with technical English)

-Proven resourcefulness, solution-oriented

-Strong communication skills and attention to detail

-Able to manage time effectively

-Knowing an asset manager like Shotgun is a plus

-An art test will be required

Soft skills

-Solid time and project management skills

-Strong communication skills

-Capability to adapt to “in-house” workflows.

Si vous êtes intéressé(e), vous pouvez envoyer votre candidature via ce formulaire : https://forms.gle/TkrjB81p9EpJR8f86

If you are interested, you can send your application via this form: https://forms.gle/TkrjB81p9EpJR8f86

Color Artist for Master and Key shots

We are looking for an experienced color artist to work on the upcoming 3D feature film “Stitch Head”. The candidate should be able to produce 2D Color Master/Keys shots vignettes in compliance with the needs of the production, under the supervision of the Art Director

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Responsibilities

  • Produce 2D backgrounds with Adobe Photoshop based on pictures & mood board vignettes from the animatic supported by the Art director’s guidelines
  • Work as a part of a team and collaborate with other artists
  • Ability to respect the company’s production deadlines, objectives and given quotas
  • Follow the instructions and advices from the Art Director
  • Respect the project’s objectives and guidelines.

Responsibilities

  • Knowledge in Adobe Photoshop
  • At least 3 years of experience in 2D Color in a production environment
  • Artistic and creative sense, harmony of color, ambiances and proportions
  • Good understanding of the production pipeline
  • Ability to work as a team player
  • Ability to communicate, to be organized and to deliver on time
  • Capacity to adapt and react quickly.

Soft skills

  • Solid time and project management skills
  • Strong communication skills
  • Capability to adapt to “in-house” workflows.

Si vous êtes intéressé(e), vous pouvez envoyer votre candidature via ce formulaire : https://forms.gle/TkrjB81p9EpJR8f86

If you are interested, you can send your application via this form: https://forms.gle/TkrjB81p9EpJR8f86

3D Set Modeling Artist

FDI Hiring Fab03

Responsibilities

  • Model complex sets from 2D designs in compliance with the needs of the production, under the supervision of his/her Supervisor and Art Director.
  • Work as a part of a team and collaborate with other artists
  • Follow the instructions and advices from the Art Director and Supervisor
  • Work closely with other departments keeping up with production standards, quotas, schedule and budget constraints

Requirements

  • Previous industry experience in at least two animation features
  • Portfolio showcasing latest work in set modeling
  • Professional working knowledge of Maya, Zbrush. Speedtree is a plus.
  • Be comfortable with the Linux / Unix environment
  • Able to effectively and collaboratively communicate with people at all levels (technical and non-technical)/li>
  • Ability to work within a team, prioritize tasks and meet tight deadlines
  • Knowledge of Shotgun is a plus
  • Proficient in English or in French (with technical English)
  • An art test will be required

Si vous êtes intéressé(e), vous pouvez envoyer votre candidature via ce formulaire : https://forms.gle/TkrjB81p9EpJR8f86

If you are interested, you can send your application via this form: https://forms.gle/TkrjB81p9EpJR8f86

Stitch Head - Character Artist

FDI Hiring Fab12

Responsibilities

  • Responsible for character modeling, texturing, shading and grooming while respecting the constraints of production
  • Able to meet deadline requirements in accordance to quality and style expectations
  • Ensure assets conform to the defined technical and artistic requirements, closely follow established concept designs
  • Work closely with the Character Lead, providing feedback and communicating challenges while collaborating with teams as needed

Requirements

  • Previous industry experience in at least two animation features
  • Portfolio showcasing latest Character work
  • Knowledge of character modeling techniques, workflows and processes
  • Professional working knowledge of Maya, Zbrush, Yeti, Mari or Substance
  • Good knowledge of body dynamics and anatomy
  • Be comfortable with the Linux / Unix environment
  • Proficient in English or in French (with technical English)
  • Proven resourcefulness, solution-oriented
  • Strong communication skills and attention to detail
  • Able to manage time effectively
  • Knowing an asset manager like Shotgun is a plus
  • An art test will be required

Si vous êtes intéressé(e), vous pouvez envoyer votre candidature via ce formulaire : https://forms.gle/TkrjB81p9EpJR8f86

If you are interested, you can send your application via this form: https://forms.gle/TkrjB81p9EpJR8f86

Technical Director

FDI Hiring Fab06

Responsibilities

  • Development and support of tools and processes to extend and enhance the pipeline
  • Receive mission from TD supervisor and working closely with the different departments’ supervisor
  • Test tools before implementation and create/integrate a documentation
  • Anticipate risk of potential problems with pipeline tools and escalate to TD supervisor
  • Ensure that the codes or development are sustainable and re-usable across productions present and future

Requirements

  • Good general knowledge of Maya, Nuke
  • Excellent understanding of the Shotgrid ecosystem
  • Strong programming skills. Proficiency in Python and Qt required
  • Familiarity with issue tracking software (Gitlab) and version management systems (Git)
  • Excellent understanding of 3D in general (modeling, light, simulation…)
  • Comfortable with a LINUX/UNIX environment
  • Proficient in English or in French (with technical English)

Considered as a plus

  • Knowledge of Mari, Houdini, Substance painter
  • Coding knowledge in C++ (Maya API)
  • Experience with Shotgrid Event Framework
  • Experience with writing scripts and processes on a renderfarm
  • Knowledge of web frameworks based on python like Django or Flask (backend and frontend)
  • Experience with Docker

Qualification

  • Minimum of 3 years work experience in CG film and special effects industry
  • Minimum of 1 year of pipeline/tools development experience
  • Passion for animation world
  • Proven debugging and problem-solving abilities
  • Autonomy, discipline and organization
  • Motivation, enthusiasm, confidentiality
  • Stress management

Si vous êtes intéressé(e), vous pouvez envoyer votre candidature via ce formulaire : https://forms.gle/TkrjB81p9EpJR8f86

If you are interested, you can send your application via this form: https://forms.gle/TkrjB81p9EpJR8f86

Lighting Artist

FDI Hiring Fab01

Responsibilities

  • Light shots and sequences based on rigs created by the Lighting Lead
  • Create light rigs from scratch for keyshots.
  • Work with the lighting team, keep up with production standards, schedule and budget constraints
  • Work closely with the Lighting Lead, providing feedback and communicating challenges
  • Ensure and maintain the expected render time, quality and style across the production
  • Work within the lighting and rendering pipeline and troubleshoot common technical issues
  • Render Nuke precomp for lighting approval

Requirements

  • Previous industry experience in at least two animation features
  • Portfolio showcasing latest work
  • Professional working knowledge of Maya and Arnold
  • Be comfortable with the Linux / Unix environment
  • Proficient in English or in French (with technical English)
  • Proven resourcefulness, solution-oriented
  • Strong communication skills and attention to detail
  • Able to manage time effectively
  • Knowing an asset manager like Shotgun is a plus
  • Knowledge in The Foundry Nuke is a plus

Si vous êtes intéressé(e), vous pouvez envoyer votre candidature via ce formulaire : https://forms.gle/TkrjB81p9EpJR8f86

If you are interested, you can send your application via this form: https://forms.gle/TkrjB81p9EpJR8f86

Rig Artist

Bruno_Personnage_07

Responsibilities

  • Create rigging of characters, animals & props in MAYA with emphasis on the quality of the deformations
  • Work with your team, supervisor and the Animation Director respecting the technical rules and the artistic vision established on the project
  • Carry out the retakes requested by the Supervisor and the Director by demonstrating an analytical mind
  • Work closely with the Supervisor to propose improvements of the internal tools & configurations
  • Work closely with other departments keeping up with production standards, schedule and budget constraints

Requirements

  • Previous industry experience in at least two animation features
  • Portfolio showcasing latest rig artwork
  • Have a good knowledge of body mechanics & anatomy
  • Master the rigging tools of MAYA, in particular for the creation of joints, skeletons, skinning and weighting, blendshapes and deformers as well as dependency nodes. Knowing plug-ins like mGear is a plus
  • Be comfortable with the Linux / Unix environment
  • Scripting with Python would be a plus
  • Proficient in English or in French (with technical English)
  • Able to effectively and collaboratively communicate with people at all levels (technical and non-technical)
  • Proven resourcefulness, solution-oriented
  • Ability to work within a team, prioritize tasks and meet tight deadliness
  • Knowing an asset manager like Shotgun is a plus

Si vous êtes intéressé(e), vous pouvez envoyer votre candidature via ce formulaire : https://forms.gle/TkrjB81p9EpJR8f86

If you are interested, you can send your application via this form: https://forms.gle/TkrjB81p9EpJR8f86

Production Assistant

FDI Hiring Fab04

Responsibilities

  • In partnership with the Production Manager, establish and maintain the production schedule.
  • Collaborate with the PM in tracking all costs to ensure the production stays within the budget. Communicate and troubleshoot budget problems with the PM.
  • Work with the team on a daily basis to ensure that the departments outputs are aligned with the production schedule.
  • Produce and maintain a detailed weekly production report for all the individual departments, while ensuring the team understand the deadlines of each task along with the main delivery deadlines of the project.
  • Help developing strong relationships with partners to ensure daily communication runs smoothly.
  • Assist the PM with performance reviews to provide crew with clear feedback.
  • Helping on the development, maintenance & improvement of the production Shotgun website, create and update process documents for the production.
  • May run Production meetings as requested by the PM.

Requirements

  • Proficient in English or in French (with technical English).
  • At least 2 years of experience in Animation production.
  • Strong knowledge of animation workflow processes, both 2D & 3D.
  • Computer skills required: Microsoft Word, Excel, Shotgun
  • Computer skills preferred: Microsoft Project
  • Macro & VBA skills will be a plus
  • Ability to communicate effectively and tactfully with production team including Producers, Directors and artists both written and verbally
  • Ability to organize, schedule, and delegate work effectively
  • A test will be required

Si vous êtes intéressé(e), vous pouvez envoyer votre candidature via ce formulaire : https://forms.gle/TkrjB81p9EpJR8f86

If you are interested, you can send your application via this form: https://forms.gle/TkrjB81p9EpJR8f86

Houdini FX Supervisor

FDI Hiring Fab10

Responsibilities

  • Responsible for leading FX artists, both technically and artistically, to create visual effects for 3D animation films
  • Work closely with other departments to bring effects to life, keeping up with production standards, schedule and budget constraints
  • Support business development for budget creation and validation
  • Anticipate and provide solutions to issues as they arise in coordination with other departments
  • Implement innovative artistic methodologies and technology trends and tools to keep up with industry standards
  • Design, create and implement efficient workflow methods, FX rigs and tools

Requirements

  • 5+ years’ experience in Animation FX, with at least 2 years in a leadership/supervisory role
  • Portfolio showcasing latest FX artwork
  • Proven ability to successfully delegate, mentor and manage people and projects
  • Expert knowledge of, and proven ability to use Houdini, Maya, Arnold to develop FX in multiple art styles. Fume FX would be a plus
  • Thorough understanding of the various technical and creative aspects of production for FX shots and sequences
  • Fluency in scripting with Python, C++ would be a plus
  • Proficient in English or in French (with technical English)
  • Able to effectively and collaboratively communicate with people at all levels (technical and non-technical)

Si vous êtes intéressé(e), vous pouvez envoyer votre candidature via ce formulaire : https://forms.gle/TkrjB81p9EpJR8f86

If you are interested, you can send your application via this form: https://forms.gle/TkrjB81p9EpJR8f86

Houdini FX Artist

AVL_02_L

Responsibilities

  • Responsible to create visual effects for 3D animation films, like smoke, fire, destruction, water, etc… based on the concept designs
  • Work closely with other departments to bring effects to life, keeping up with production standards, schedule and budget constraints
  • Support business development for budget creation and validation
  • Anticipate and provide solutions to issues as they arise in coordination with other departments
  • Implement innovative artistic methodologies and technology trends and tools to keep up with industry standards
  • Work closely with the Supervisor to propose improvements of the internal tools & configurations

Requirements

  • Previous industry experience in at least two animation features
  • Portfolio showcasing latest FX artwork
  • Expert knowledge of, and proven ability to use Houdini, Maya, Arnold to develop FX in multiple art styles. Fume FX and Blender would be a plus
  • Thorough understanding of the various technical and creative aspects of production for FX shots and sequences
  • Scripting with Python would be a plus
  • Proficient in English or in French (with technical English)
  • Able to effectively and collaboratively communicate with people at all levels (technical and non-technical)
  • Ability to work within a team, prioritize tasks and meet tight deadlines.
  • Knowledge of Shotgrid is a plus
  • An art test could be required

Si vous êtes intéressé(e), vous pouvez envoyer votre candidature via ce formulaire : https://forms.gle/TkrjB81p9EpJR8f86

If you are interested, you can send your application via this form: https://forms.gle/TkrjB81p9EpJR8f86

Compositing Artist

FDI Hiring Fab02

Responsibilities

  • Compositing the lit shots in Nuke based on templates created by the lead
  • Achieving the final image including layering of elements, colour grading, integrate FXs and matte painting
  • Work with the compositing team, keep up with production standards, schedule and budget constraints
  • Work closely with the Compositing Lead, providing feedback and communicating challenges
  • Possess a strong sense of composition, color, lighting, perspective, and scale
  • Producing final shots with neat and well labelled node network
  • Ensure and maintain quality and style across the production
  • Ability to think of creative solutions to enhance shots and animation moods
  • Denoise when necessary along with paint fixes

Requirements

  • Previous industry experience in at least two animation features
  • Portfolio showcasing latest work
  • Professional working knowledge of Nuke
  • Professional working knowledge of Maya and Arnold is a plus
  • Be comfortable with the Linux / Unix environment
  • Strong knowledge of Maya
  • Proficient in English or in French (with technical English)
  • Proven resourcefulness, solution-oriented
  • Strong communication skills and attention to detail
  • Able to manage time effectively
  • Knowing an asset manager like Shotgun is a plus

Si vous êtes intéressé(e), vous pouvez envoyer votre candidature via ce formulaire : https://forms.gle/TkrjB81p9EpJR8f86

If you are interested, you can send your application via this form: https://forms.gle/TkrjB81p9EpJR8f86

Matte painting Artist

My Fairy Tale

We are looking for an experienced Matte Painting artist to work on the upcoming 3D feature film “Stitch Head”.

 

The candidate should be able to produce Matte Painting in compliance with the needs of the production, under the supervision of the Art Director.

Responsibilities

  • Produce Matte Painting with Adobe Photoshop based on layout needs
  • Work as a part of a team and collaborate with other artists
  • Ability to respect the company’s production deadlines, objectives and given quotas
  • Follow the instructions and advices from the Art Director
  • Respect the project’s objectives and guidelines.

Requirements

  • Knowledge in Adobe Photoshop
  • At least 3 years of experience in Matte Painting in a production environment
  • Artistic and creative sense, harmony of color, ambiances and proportions
  • Good understanding of the production pipeline
  • Ability to work as a team player
  • Ability to communicate, to be organized and to deliver on time
  • Capacity to adapt and react quickly.

Soft skills

    • Solid time and project management skills
    • Strong communication skills
    • Capability to adapt to “in-house” workflows.

Si vous êtes intéressé(e), vous pouvez envoyer votre candidature via ce formulaire : https://forms.gle/TkrjB81p9EpJR8f86

If you are interested, you can send your application via this form: https://forms.gle/TkrjB81p9EpJR8f86